using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using CommonLang; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.PetSkill { /// 宠物 - 治疗(治疗自身和附近队友150%生命值,并提高30%移动速度,持续1.5秒,cd50秒) public class PetGiveSkill_920012 : PetGiveSkill_920010 { private static readonly int ID = 920012; public override int SkillID { get { return ID; } } //人物的技能,释放是,宠物释放的技能特效 private static int BindPetSkillID = 0; protected override void OnInitSkillParam() { initSkillInfo(ID, ref BindPetSkillID); } protected override int GetBindSkillID() { return BindPetSkillID; } } }