using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using System; using static CommonAI.Zone.Instance.InstanceUnit; using XmdsCommon.Plugin; using CommonAI.Zone; using XmdsCommonServer.Plugin.Units; using CommonAI.Zone.Formula; using XmdsCommonSkill.Plugin.Skills; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonAI.Data; using CommonLang; using XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515; namespace XmdsCommonSkill.Plugin.PassiveSkills.Remedy { /// /// NewPet - 血3(血量低于N%时,恢复N(固定值)+ N%(最大血量)点生命值,持续N秒。冷却时间N秒。) /// class Pet_80014 : PetPassiveBase { public static readonly int ID = 80014; public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.NEWPET_ADDHP; private static XmdsSkillValue triggerRate; // 触发几率 private static XmdsSkillValue triggerInterval; // 触发间隔 private static XmdsSkillValue rebornData; // 回复量:固定值+百分百 private static XmdsSkillValue buffTime; // Buff时间 private static XmdsSkillValue triggerHPData; // 触发血量阀值 // 内部数据 private int mUUID_1 = 0; private long mNextTriggerTime = 0; public override int SkillID { get { return ID; } } protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner) { var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.AddHP) as XmdsBuff_AddHP; buff.ChangeValue = CUtils.CastInt(rebornData.GetValue(skillInfo.SkillLevel) + owner.mUnit.MaxHP * XmdsUnitProp.PER * rebornData.GetValueExt(skillInfo.SkillLevel)); var bt = pack.mBuffTemplate; bt.LifeTimeMS = buffTime.GetValue(skillInfo.SkillLevel); bt.IsHarmful = true; pack.BindTemplateAndDispose(); owner.RegistSendBuff(bt); this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue(); mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDmage, skillInfo, true); } protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit) { var buff = unit.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_AddHP; buff.ChangeValue = CUtils.CastInt(rebornData.GetValue(gs.SkillLevel) + unit.mUnit.MaxHP * XmdsUnitProp.PER * rebornData.GetValueExt(gs.SkillLevel)); var bt = unit.GetRegistBuff(Buff_ID); bt.LifeTimeMS = buffTime.GetValue(gs.SkillLevel); } private float OnHandleHitDmage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch) { UnitFateType fateType = hitted.GetUnitFateType(); if (fateType != UnitFateType.None && damageType == DamageType.Damage && this.mNextTriggerTime < CommonLang.CUtils.localTimeMS) { long triggerHP = (long)(hitted.mUnit.MaxHP * XmdsUnitProp.PER * triggerHPData.GetValue(skill.SkillLevel)); if (hitted.mUnit.CurrentHP <= triggerHP) { hitted.mUnit.AddBuff(Buff_ID, hitted.mUnit); base.NotifyTriggerAblity(hitted.mUnit, this.SkillID); } this.mNextTriggerTime = CommonLang.CUtils.localTimeMS + triggerInterval.GetValue(); } return damage; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet); //ValueSet2-客户端命格概率假数据 InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet3); InitData(data, out rebornData, XmdsSkillData.XmdsSkillDataKey.ValueSet4); InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet5); InitData(data, out triggerHPData, XmdsSkillData.XmdsSkillDataKey.ValueSet6); } protected override void OnDispose(XmdsVirtual owner) { owner.UnRegistOnHitDamage(mUUID_1); } } }