using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommonNetwork_ICE.Util { public class Constants { // 关键包 public const int PACKET_HINGE = 1; // 非关键包 public const int PACKET_MINOR = 2; // 客户端发送接收接头名称(服务器的侦听器名称) public const String CLIENT_SENDER_RECV_ADAPTER = "ClientSenderRecvAdapter"; // 服务器端发送接收接头名称(客户端的侦听器名称) public const String SERVER_SENDER_RECV_ADAPTER = "ServerSenderRecvAdapter"; // 发送接口名称 public const String SEND_INTERFACE_NAME = "IceUdpSender"; // 程序运行类型:调试运行 public const int RUN_TYPE_DEBUG = 1; // 程序运行类型:上线运行 public const int RUN_TYPE_RELEASE = 2; // 通讯类型:TCP public const int COMM_TYPE_TCP = 1; // 通讯类型:UDP public const int COMM_TYPE_UDP = 2; // TCP服务器实例名称 public const String TCP_SERVER_INSTANCE_NAME = "HeroCombatTcpServer"; // TCP服务器会话管理器实例名称 public const String TCP_SERVER_SESSION_MANAGER_INSTANCE_NAME = "HeroCombatTcpSessionManager"; // TCP网关实例名 public const String TCP_GATEWAY_INSTANCE_NAME = "HeroCombatGlacierServer1"; } }