using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using System.Diagnostics; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Remedy { /// /// 治疗, 三技能:3-5(普攻弹射最多5个单位(攻击力系数,不是普攻的伤害)(敌伤害 友治疗)) /// public class Remedy_510350 : Remedy_510340 { public static readonly new int ID = 510350; public static int Buff_ID_3_5 = (int)XmdsBuffBase.XmdsBuffList.REMEDY_3_5_TAG; public override int SkillID { get { return ID; } } //弹射治疗量 public int normalAtkDmgAdditionExt; //弹射普攻 protected XmdsSkillValue valueSet3; //扩展, 普攻条弹射 protected XmdsSkillValue valueSet6; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.firstHitAddBuf = false; base.OnInit(info, unit, ref template); XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_3_5); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = false; bt.LifeTimeMS = valueSet5.GetValue(info.TalentSkillLevel1); pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); unit.RegistLaunchSkillOver(OnLaunchSkillOver, info); //额外伤害要加上上一阶段的强化数值 this.normalAtkDmgAddition = valueSet3.GetValue(info.TalentSkillLevel2, 1) + valueSet2.GetValue(info.TalentSkillLevel1); this.normalAtkDmgAdditionExt = valueSet3.GetValue(info.TalentSkillLevel2, 2) + valueSet2.GetValue(info.TalentSkillLevel1); } private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual launcher, CommonAI.Zone.Instance.InstanceUnit.SkillState state) { launcher.mUnit.AddBuff(Buff_ID_3_5, launcher.mUnit); return 0; } protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit) { base.OnSkillDataChange(gs, unit); //额外伤害要加上上一阶段的强化数值 this.normalAtkDmgAddition = valueSet3.GetValue(gs.TalentSkillLevel2, 1) + valueSet2.GetValue(gs.TalentSkillLevel1); this.normalAtkDmgAdditionExt = valueSet3.GetValue(gs.TalentSkillLevel2, 2) + valueSet2.GetValue(gs.TalentSkillLevel1); var bt = unit.GetRegistBuff(Buff_ID_3_5); bt.LifeTimeMS = valueSet5.GetValue(gs.TalentSkillLevel1); } protected override void OnInitOver(XmdsVirtual unit, GameSkill info) { unit.ReInitOverBaseSkill(info); } public override int GetSkillValue(AbstractSkillType type) { if(type == AbstractSkillType.Value2) { return this.normalAtkDmgAdditionExt; } else { return this.normalAtkDmgAddition; } } protected override void OnInitConfig() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); base.InitBaseConfig(data); InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out valueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3); // 扩展配置 InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5); InitData(data, out valueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6); } } }