using CommonAI.Zone.Instance; using CommonAI.Zone.Formula; using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonAI.Zone; using XmdsCommonSkill.Plugin.Interface; using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate; using CommonAI.Data; using CommonAI.Zone.Helper; namespace XmdsCommonSkill.Plugin.Buffs { /// /// 击杀创建法术 /// public class XmdsBuff_KillCreateSpeel : XmdsBuffBase { public XmdsSpellID spellId = 0; private int killCount = 0; private int mHandleUUID = 0; public override int GetAbilityID() { return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.KillCreateSpeel; } public override void CopyTo(UnitBuff other) { var ret = other as XmdsBuff_KillCreateSpeel; ret.spellId = this.spellId; base.CopyTo(other); } protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, InstanceUnit.BuffState state) { //注册监听. killCount = 0; mHandleUUID = hitter.RegistOnHitOther(OnHandleHitOther, null); } private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch) { if(hitted.mUnit.CurrentHP < (int)damage) { attacker.mUnit.Parent.unitLaunchSpell(XmdsSkillType.none, attacker.mUnit, ComSpellTemplate.Instance().GetSpellByID(this.spellId), attacker.mUnit.X, attacker.mUnit.Y, attacker.mUnit.ID, null, ++killCount); } return damage; } protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace) { //取消监听. hitter.UnRegistOnHitOther(mHandleUUID); } protected override void OnDispose() { base.OnDispose(); } } }