using CommonLang;
using CommonLang.Concurrent;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CommonAI.Zone
{
    abstract public class GameEntity : Disposable
    {
        private HashMap<string, object> mAttributes = new HashMap<string, object>();
        
        public GameEntity()
        {
        }

        public bool IsAttribute(string key)
        {
            return mAttributes.ContainsKey(key);
        }
        public void SetAttribute(string key, object value)
        {
            mAttributes.Put(key, value);
        }
        public object RemoveAttribute(string key)
        {
            return mAttributes.RemoveByKey(key);
        }
        public object GetAttribute(string key)
        {
            return mAttributes.Get(key);
        }
        public T GetAttributeAs<T>(string key)
        {
            object obj = mAttributes.Get(key);
            if (obj != null)
            {
                return (T)obj;
            }
            return default(T);
        }

        protected override void Disposing()
        {
            mAttributes.Clear();
        }
        
    }

}