using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityTextLayer = CommonUI_Unity3D.Impl.UnityTextLayer; using UnityImage = CommonUI_Unity3D.Impl.UnityImage; using CommonUI.Data; using CommonUI_Unity3D.Impl; using UnityEngine.UI; namespace CommonUnity3D.UGUI { public class BitmapTextSprite : DisplayText { private readonly BitmapTextGraphics mGraphics; public BitmapTextSprite(string name = "") : base(name) { this.mGraphics = mGameObject.AddComponent<BitmapTextGraphics>(); this.Enable = false; this.EnableChildren = false; } public BitmapTextGraphics Graphics { get { return mGraphics; } } public virtual bool AutoScrollToCaret { get { return mGraphics.AutoScrollToCaret; } set { mGraphics.AutoScrollToCaret = value; } } public override string Text { get { return this.mGraphics.Text; } set { if (IsDispose) return; this.mGraphics.Text = value; } } public override CommonUI.Data.TextAnchor Anchor { get { return mGraphics.Anchor; } set { this.mGraphics.Anchor = value; } } public override Color FontColor { get { return mGraphics.FontColor; } set { mGraphics.FontColor = value; } } public override Vector2 TextOffset { get { return mGraphics.TextOffset; } set { this.mGraphics.TextOffset = value; } } public override int FontSize { get { return mGraphics.FontSize; } set { this.mGraphics.FontSize = value; } } public override CommonUI.Data.FontStyle Style { get { return mGraphics.Style; } set { this.mGraphics.Style = value; } } public override bool IsUnderline { get { return mGraphics.IsUnderline; } set { this.mGraphics.IsUnderline = value; } } public override Vector2 PreferredSize { get { return mGraphics.PreferredSize; } } public override Rect LastCaretPosition { get { return mGraphics.LastCaretPosition; } } public override void SetBorder(Color bc, Vector2 distance) { mGraphics.SetBorder(bc, distance); } public override void SetShadow(Color bc, Vector2 distance) { mGraphics.SetShadow(bc, distance); } public override void SetFont(Font font) { mGraphics.SetFont(font); } } }