using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; namespace CommonUnity3D.UGUI { public class DisplayCanvas : DisplayNode { private readonly Canvas mCanvas; //private readonly CanvasScaler mCanvasScaler; private readonly GraphicRaycaster mRaycaster; public Canvas BindingCanvas { get { return mCanvas; } } public DisplayCanvas(string name = "") : base(name) { this.EnableChildren = true; this.mCanvas = mGameObject.AddComponent(); //this.mCanvasScaler = mGameObject.AddComponent(); this.mRaycaster = mGameObject.AddComponent(); } protected override CanvasRenderer GenCanvasRenderer() { return null; } protected override void OnStart() { base.OnStart(); this.mTransform.anchorMin = new Vector2(.5f, .5f); this.mTransform.anchorMax = new Vector2(.5f, .5f); this.mTransform.pivot = new Vector2(.5f, .5f); } } }