using CommonLang; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace GameEditorPluginServer.Server { public partial class FormMsgBytes : Form { private ServerCodec codec; public FormMsgBytes(ServerCodec codec) { InitializeComponent(); this.codec = codec; } private void timer1_Tick(object sender, EventArgs e) { RefreshRecords(); } public void RefreshRecords() { this.listView1.Items.Clear(); foreach (var ve in codec.GetSentTypeBytes()) { var item = new ListViewItem(ve.Key.Name); item.SubItems.Add(CUtils.ToBytesSizeString(ve.Value.Bytes)); item.SubItems.Add(ve.Value.Count.ToString()); this.listView1.Items.Add(item); } } } }