using UnityEngine;
using System;
namespace CommonAIClient.Unity.Utils
{
public abstract class GameObjectAdapter
{
///
///
///
///
///
/// param1 whether success
///
///
public abstract void Load(string assetBundleName, string assetName
, Action callback
, bool bASyncLoadAB = true, bool bASyncLoadAsset = true);
public abstract void Unload(AssetObjectExt aoe);
}
}