using CommonLang.Property; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommonAIServer.Node { public class ZoneNodeConfig { [Desc("主游戏更新时间 - 重要,位置更新等", "MAIN")] public int GAME_UPDATE_INTERVAL_MS = 500; [Desc("主游戏更新时间 - 普通 - AOI视野", "MAIN")] public int GAME_LOWLV_UPDATE_INTERVAL_MS = 500; [Desc("客户端消息同步范围(进视野)", "AOI")] public int CLIENT_SYNC_OBJECT_IN_RANGE = 15; [Desc("客户端消息同步范围(出视野)", "AOI")] public int CLIENT_SYNC_OBJECT_OUT_RANGE = 20; [Desc("是否测试", "TEST")] public bool TEST = true; [Desc("每隔多少时间发送服务器状态(ms)", "TEST")] public int TEST_POST_SERVER_INFO_INTERVAL_MS = 5000; public virtual ZoneNodeConfig Clone() { ZoneNodeConfig cfg = new ZoneNodeConfig(); cfg.GAME_UPDATE_INTERVAL_MS = this.GAME_UPDATE_INTERVAL_MS; cfg.GAME_LOWLV_UPDATE_INTERVAL_MS = this.GAME_LOWLV_UPDATE_INTERVAL_MS; cfg.CLIENT_SYNC_OBJECT_IN_RANGE = this.CLIENT_SYNC_OBJECT_IN_RANGE; cfg.CLIENT_SYNC_OBJECT_OUT_RANGE = this.CLIENT_SYNC_OBJECT_OUT_RANGE; cfg.TEST = this.TEST; cfg.TEST_POST_SERVER_INFO_INTERVAL_MS = this.TEST_POST_SERVER_INFO_INTERVAL_MS; return cfg; } } }