using CommonAI.data; using CommonAI.Zone.Formula; using CommonAI.Zone.Instance; using CommonLang; using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.FunctionEvent { public class XmdsBattleFunctionEventBase : BattleFunctionEvent { protected BuffConfig GetBuffConfig() { BuffConfig config = XmdsDataMgr.GetInstance().GetBuffConfigData(this.GetConfigID()); base.SetBindBuffID(config.BuffID); return config; } public override int TriggerEvent(IVirtualUnit target, IVirtualUnit sender) { OnTriggerEvent((XmdsVirtual)target, (XmdsVirtual)sender); return mBuff_ID; } public override int TriggerEvent(IVirtualUnit target, int value1, int value2, int value3, int value4, int value5, int value6) { OnTriggerEvent((XmdsVirtual)target, value1, value2, value3, value4, value5, value6); return mBuff_ID; } // 子类选择实现的功能模块 // 战斗服触发 protected virtual void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender) {} // 传参,一般游戏服触发 protected virtual void OnTriggerEvent(XmdsVirtual target, int value1, int value2, int value3, int value4, int value5, int value6) {} } }