using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.CardSkill { /// /// 无伤害。根据球数2/3/4,获得1/2/5层蓄势(蓄势:期间下一个3球或4球卡牌技能根据蓄势层数每层增加50%的伤害,同时清除所有蓄势效果,暂定持续30秒,叠加上限10层) /// (无伤害的不会清它。且只有3球、4球技能会触发,二球、杂球不会触发)。接下来n秒内白虎球的产生权重减少50%(权重大幅减少,目的是让其他球的出现概率变高) /// public class CardSkill_1320030 : CardSkill_BaiHuBase { private static readonly int ID = 1320030; public override int SkillID { get { return ID; } } //获得蓄势层数 protected static XmdsSkillValue s_ValueSet1; //N秒降低白虎权重M protected static XmdsSkillValue s_ValueSet2; //蓄势时间,每层效果 -》 全部走编辑器 //protected static XmdsSkillValue s_ValueSet3; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); //var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BUFF_STOREENERGY); //var bt1 = pack1.mBuffTemplate; //bt1.IsHarmful = false; //bt1.LifeTimeMS = s_ValueSet1.GetValue(info.SkillLevel); //固定,大于法术触发时间即可 //pack1.BindTemplateAndDispose(); //unit.RegistSendBuff(bt1); } public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { int addLayers = s_ValueSet1.GetValue(skillData.skilLv, sameNums - 1); player.mUnit.AddBuff(BUFF_STOREENERGY, player.mUnit, 0, false, false, false, 0, addLayers); player.CardModule.ChangeCardWeight(CommonAI.Data.CardType.BaiHu, CardRateChgType.Del, s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)), s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1)), true, -1, this.SkillID); base.AddXuShi(player, addLayers); base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums)); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); //InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3); } } }