using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using CommonAI.Zone.Instance; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 兽人督军 - 旋风斩:挥舞武器攻击身边所有敌人,对旋风斩范围内和沿途的敌人在3秒内每秒造成x%物理伤害+y点额外伤害. /// (3秒持续时间在编辑器里配置). /// public class Monster_10170403 : XmdsSkillBase { /// /// 技能ID. /// public static int ID = 10170403; public static XmdsSkillValue DP_1; /// /// 给自己加免控buff. /// public static int Buff_ID = 100040; /// /// BUFF时间(旋风斩时间固定). /// public static int Buff_Time = 3000; public override int SkillID { get { return ID; } } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { //注册技能结束监听. unit.RegistStateSkillEndEvent(OnStateEndEvent, info, false); // 免控buff注册. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_IngoreCtrl buff = (XmdsBuff_IngoreCtrl)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.IngoreCtrl); buff.BuffUseType = (int)XmdsBuffBase.XmdsBuffUseType.LifeTime; BuffTemplate bt = pack.mBuffTemplate; bt.LifeTimeMS = Buff_Time; bt.IsHarmful = false; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected virtual void OnStateEndEvent(XmdsVirtual owner, InstanceUnit.StateSkill state, GameSkill gs) { //技能结束,BUFF结束. if (state.SkillData.ID == SkillID) { owner.mUnit.removeBuff(Buff_ID, InstanceUnit.BuffState.EndResult_ByCode); } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }