using CommonAI.Zone;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using CommonAI.Zone.Instance;
using XmdsCommonSkill.Plugin.Buffs;
using XmdsCommonServer.XLS.Data;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 兽人督军 - 旋风斩:挥舞武器攻击身边所有敌人,对旋风斩范围内和沿途的敌人在3秒内每秒造成x%物理伤害+y点额外伤害.
/// (3秒持续时间在编辑器里配置).
///
public class Monster_10170403 : XmdsSkillBase
{
///
/// 技能ID.
///
public static int ID = 10170403;
public static XmdsSkillValue DP_1;
///
/// 给自己加免控buff.
///
public static int Buff_ID = 100040;
///
/// BUFF时间(旋风斩时间固定).
///
public static int Buff_Time = 3000;
public override int SkillID { get { return ID; } }
protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
{
//注册技能结束监听.
unit.RegistStateSkillEndEvent(OnStateEndEvent, info, false);
// 免控buff注册.
XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
XmdsBuff_IngoreCtrl buff = (XmdsBuff_IngoreCtrl)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.IngoreCtrl);
buff.BuffUseType = (int)XmdsBuffBase.XmdsBuffUseType.LifeTime;
BuffTemplate bt = pack.mBuffTemplate;
bt.LifeTimeMS = Buff_Time;
bt.IsHarmful = false;
pack.BindTemplateAndDispose();
unit.RegistSendBuff(bt);
}
protected virtual void OnStateEndEvent(XmdsVirtual owner, InstanceUnit.StateSkill state, GameSkill gs)
{
//技能结束,BUFF结束.
if (state.SkillData.ID == SkillID)
{
owner.mUnit.removeBuff(Buff_ID, InstanceUnit.BuffState.EndResult_ByCode);
}
}
protected override void OnSkillDamagePerEvent(BattleParams param)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
}
}
}