using CommonAI.Zone; using CommonAI.Zone.Instance; using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 地面震击 桃树妖震击地面,造成魔法伤害 一个百分比魔法伤害和固定魔法伤害加成 /// class Monster_500141 : XmdsSkillBase { public static int ID = 500141; public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { unit.RegistTryLaunchSkillEvent(OnTryLaunchSkillEventHandle, info); } private bool OnTryLaunchSkillEventHandle(GameSkill skillInfo, ref InstanceUnit.SkillState skill, XmdsVirtual launcher, ref InstanceUnit.LaunchSkillParam param) { return true; } } }