using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonLang; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 疫病之王亚巴顿 - 瘟疫传染: 对随机目标释放瘟疫魔法,使其在10秒内总计流失生命x%. /// 5秒后该魔法会传染到目标身边y米内的随机1个队友身上(随机目标,范围内必定传染). /// public class Monster_6061204 : XmdsSkillBase { public static int ID = 6061204; /// 流血BUFFID. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.WEN_YI; public static XmdsSkillValue BuffDamageHPPec; public override int SkillID { get { return ID; } } protected override void OnSkillLogicEvent(BattleParams param) { param.UseDamageType = CommonAI.Data.DamageType.None; // 流血 UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_ID); XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed; int t = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffDamageHPPec); t = CUtils.CastInt(t / XmdsDamageCalculator.PERER * param.Hitter.MirrorProp.MaxHP); buff.ChangeValue = t / 5; BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; // 上buff param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out BuffDamageHPPec, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }