<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{539FA0DE-4EF2-4035-832D-9E8614E92A48}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>GameEditorPlugin</RootNamespace> <AssemblyName>GameEditorPlugin</AssemblyName> <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <TargetFrameworkProfile /> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>..\..\Library\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <DocumentationFile> </DocumentationFile> <Prefer32Bit>false</Prefer32Bit> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>..\..\Library\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <Prefer32Bit>false</Prefer32Bit> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug_JSGProfile|AnyCPU'"> <DebugSymbols>true</DebugSymbols> <OutputPath>bin\Debug_JSGProfile\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <DebugType>full</DebugType> <PlatformTarget>AnyCPU</PlatformTarget> <ErrorReport>prompt</ErrorReport> <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> </PropertyGroup> <ItemGroup> <Reference Include="CommonAI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\..\Library\Debug\CommonAI.dll</HintPath> </Reference> <Reference Include="CommonAIClient, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\..\Library\Debug\CommonAIClient.dll</HintPath> </Reference> <Reference Include="CommonLang, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\..\Library\Debug\CommonLang.dll</HintPath> </Reference> <Reference Include="NPOI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=0df73ec7942b34e1, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\Library\npoi_2.1.3.1\dotnet2\NPOI.dll</HintPath> </Reference> <Reference Include="NPOI.OOXML"> <HintPath>..\Library\npoi_2.1.3.1\dotnet2\NPOI.OOXML.dll</HintPath> </Reference> <Reference Include="NPOI.OpenXml4Net"> <HintPath>..\Library\npoi_2.1.3.1\dotnet2\NPOI.OpenXml4Net.dll</HintPath> </Reference> <Reference Include="NPOI.OpenXmlFormats"> <HintPath>..\Library\npoi_2.1.3.1\dotnet2\NPOI.OpenXmlFormats.dll</HintPath> </Reference> <Reference Include="System" /> <Reference Include="System.Drawing" /> <Reference Include="System.Windows.Forms" /> <Reference Include="System.Data" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\Resources.Designer.cs"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>Resources.resx</DependentUpon> </Compile> <Compile Include="Tools\FormCollision.cs"> <SubType>Form</SubType> </Compile> <Compile Include="Tools\FormCollision.Designer.cs"> <DependentUpon>FormCollision.cs</DependentUpon> </Compile> <Compile Include="Win32\BattleClient\DisplayLayerFlag.cs" /> <Compile Include="Win32\DisplayTerrainPanel.cs"> <SubType>UserControl</SubType> </Compile> <Compile Include="Win32\DisplayTerrainPanel.Designer.cs"> <DependentUpon>DisplayTerrainPanel.cs</DependentUpon> </Compile> <Compile Include="Win32\Editor\EditorDisplay.Objects.cs" /> <Compile Include="Tools\FormAstar.cs"> <SubType>Form</SubType> </Compile> <Compile Include="Tools\FormAstar.Designer.cs"> <DependentUpon>FormAstar.cs</DependentUpon> </Compile> <Compile Include="Win32\Editor\EditorDisplay.World.cs" /> <Compile Include="Win32\Runtime\AbstractBattleFactory.cs" /> <Compile Include="Win32\Runtime\PanelAbstractClient.cs"> <SubType>UserControl</SubType> </Compile> <Compile Include="Win32\Runtime\PanelAbstractClient.Designer.cs"> <DependentUpon>PanelAbstractClient.cs</DependentUpon> </Compile> <Compile Include="Win32\Runtime\FormAbstractClient.cs"> <SubType>Form</SubType> </Compile> <Compile Include="Win32\Runtime\FormAbstractClient.Designer.cs"> <DependentUpon>FormAbstractClient.cs</DependentUpon> </Compile> <Compile Include="Win32\Runtime\FormRuntimeGameReplay.cs"> <SubType>Form</SubType> </Compile> <Compile Include="Win32\Runtime\RuntimeGameLocal.cs" /> <Compile Include="Win32\Runtime\FormRuntimeGameLocal.cs"> <SubType>Form</SubType> </Compile> <Compile Include="Win32\Runtime\FormRuntimeGameLocal.Designer.cs"> <DependentUpon>FormRuntimeGameLocal.cs</DependentUpon> </Compile> <Compile Include="EditorPlugin.cs" /> <Compile Include="Win32\BattleClient\DisplayLayerObject.cs" /> <Compile Include="Win32\BattleClient\DisplayLayerWorld.cs" /> <Compile Include="Win32\BattleClient\DisplayBattleLocal.cs" /> <Compile Include="Win32\DisplayTerrain.cs" /> <Compile Include="Win32\Editor\EditorDisplayPanel.cs"> <SubType>UserControl</SubType> </Compile> <Compile Include="Win32\Editor\EditorDisplayPanel.Designer.cs"> <DependentUpon>EditorDisplayPanel.cs</DependentUpon> </Compile> <Compile Include="XCSV\XLS2CSV.cs" /> </ItemGroup> <ItemGroup> <EmbeddedResource Include="Properties\Resources.resx"> <Generator>ResXFileCodeGenerator</Generator> <LastGenOutput>Resources.Designer.cs</LastGenOutput> </EmbeddedResource> <EmbeddedResource Include="Tools\FormCollision.resx"> <DependentUpon>FormCollision.cs</DependentUpon> </EmbeddedResource> <EmbeddedResource Include="Win32\DisplayTerrainPanel.resx"> <DependentUpon>DisplayTerrainPanel.cs</DependentUpon> </EmbeddedResource> <EmbeddedResource Include="Tools\FormAstar.resx"> <DependentUpon>FormAstar.cs</DependentUpon> </EmbeddedResource> <EmbeddedResource Include="Win32\Runtime\PanelAbstractClient.resx"> <DependentUpon>PanelAbstractClient.cs</DependentUpon> </EmbeddedResource> <EmbeddedResource Include="Win32\Runtime\FormAbstractClient.resx"> <DependentUpon>FormAbstractClient.cs</DependentUpon> </EmbeddedResource> <EmbeddedResource Include="Win32\Runtime\FormRuntimeGameLocal.resx"> <DependentUpon>FormRuntimeGameLocal.cs</DependentUpon> <SubType>Designer</SubType> </EmbeddedResource> <EmbeddedResource Include="Win32\Editor\EditorDisplayPanel.resx"> <DependentUpon>EditorDisplayPanel.cs</DependentUpon> </EmbeddedResource> </ItemGroup> <ItemGroup> <None Include="Resources\close12.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_action.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_affect.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_camera.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_condition.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_cpj.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_cpj_48.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_edit.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_edit_48.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_error.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_event.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_grid.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_hd.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_layer.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_quest.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_quest_condition.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_quest_event.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_quest_group.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_quest_result.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_refresh.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_1.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_2.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_3.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_4.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_5.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_6.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_7.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_8.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_res_9.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_run.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_scene.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_scene_graph.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_talk.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_trigger.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icon_var.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icons_bar.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icons_tool_bar1.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icons_tool_bar2.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\icons_tool_bar3.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_item_info.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_job_trainer.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_mail.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_npc_bank.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_quest_info.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_quest_info2.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_script.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_sell_item.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_skill_trainer.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_talk.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\img_transport.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\light64.png" /> </ItemGroup> <ItemGroup> <None Include="Resources\lock.png" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\CommonFroms\CommonFroms.csproj"> <Project>{f3594e30-da84-4538-baa3-0959b86aa879}</Project> <Name>CommonFroms</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <PropertyGroup> <PostBuildEvent> </PostBuildEvent> </PropertyGroup> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>