using CommonAI.Zone;
using CommonAI.Zone.Formula;
using CommonAI.Zone.Instance;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;

namespace XmdsCommonSkill.Plugin.Buffs
{
	/// <summary>
	/// Description: 诅咒,真实伤害
	/// </summary>

	public class XmdsBuff_RealDamage : XmdsBuffBase
    {
        //真实伤害比例
        public int realDamagePer = 0;

        private uint buffHitID = 0;
		private int UUID_1 = 0;

		public override int GetAbilityID()
		{
			return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.Curse_RealDamage;
		}

		public override void CopyTo(UnitBuff other)
		{
			var ret = other as XmdsBuff_RealDamage;
			ret.realDamagePer = this.realDamagePer;
			base.CopyTo(other);
		}

		protected override void OnBindTemplate(ref BuffTemplate buffTemplate)
        {
            //DOT类技能首帧无效.
            buffTemplate.FirstTimeEnable = false;
            base.OnBindTemplate(ref buffTemplate);
        }

        public override void BuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
        {
			buffHitID = hitter.mUnit.ID;
			UUID_1 = attacker.RegistGetSkillDamageInfo(OnGetSkillDamageInfo, null, true);
        }

        public override void BuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
        {
			hitter.UnRegistGetSkillDamageInfo(UUID_1);
        }

        //被打监听.
        protected virtual void OnGetSkillDamageInfo(XmdsVirtual attacker, XmdsVirtual hitter, ref AttackSource source, GameSkill gs)
        {
			if(hitter.mUnit.ID == this.buffHitID)
			{ 
				attacker.MirrorProp.IgnoreDefensePer = this.realDamagePer;
			}			
        }

        protected override void OnDispose()
        {
            base.OnDispose();
        }
    }
}