using CommonAI.Data;
using CommonAI.Zone;
using CommonAI.Zone.Formula;
using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.XLS.Data;
using XmdsCommonSkill.Plugin.Buffs;
using XmdsCommonSkill.Plugin.Interface;
using XmdsCommonSkill.Plugin.Skills;
using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate;

namespace XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515
{
	/// <summary>
	/// 宠物装备被动:攻击有几率触发	-》圆形范围持续伤害
	/// </summary>
	/// 
	class Pet_80235 : Pet_80230
	{
		/// 技能ID.
		private static int ID = 80235;
		public override int SkillID { get { return ID; } }
	}
}