using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonSkill.Plugin.Interface; using XmdsCommonSkill.Plugin.Skills; using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate; namespace XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515 { /// /// 宠物装备被动:攻击有几率触发 -》给主人加狂暴buff /// /// class Pet_80252 : Pet_80250 { /// 技能ID. private static int ID = 80252; public override int SkillID { get { return ID; } } } }