using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.Zone.Helper; using CommonLang; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Interface; using XmdsCommonSkill.Plugin.Skills; namespace XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515 { /// /// 宠物装备被动:受击几率触发 -》 圆形范围持续伤害 /// /// class Pet_80300 : PetEquipSkillBase { /// 技能ID. private static int ID = 80300; public override int SkillID { get { return ID; } } //持续伤害 protected XmdsSkillValue mDamage; //内部变量 private int mUUID_1 = 0; private int mUUID_2 = 0; //绑定法术 LaunchSpell mBindSpell; protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner) { mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDamage, skillInfo, true); mUUID_2 = owner.RegistCalDamage(OnCallDamageProcess, skillInfo, false); } protected override void OnDispose(XmdsVirtual owner) { owner.UnRegistOnHitDamage(mUUID_1); owner.UnRegistCalDamage(mUUID_2); } private float OnHandleHitDamage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch) { if (damage > 0 && base.IsTrigger(attacker, skill.SkillLevel)) { hitted.mUnit.Parent.unitLaunchSpell(XmdsSkillType.none, hitted.mUnit, mBindSpell, hitted.mUnit.X, hitted.mUnit.Y, hitted.mUnit.ID); } return damage; } public virtual bool OnCallDamageProcess(XmdsVirtual attacker, XmdsVirtual hitter, AttackSource source, GameSkill gs, ref XmdsCommonServer.Plugin.XmdsVirtual.AtkResult result, ref int damage) { int damageBase = CUtils.CastInt(attacker.MirrorProp.GetFinalAttack(hitter.mUnit.IsMonster) * XmdsUnitProp.PER * mDamage.GetValue(gs.SkillLevel)); damage = XmdsDamageCalculator.GetDamage(damageBase, attacker, hitter, source); return true; } protected override void OnInitConfig(GameSkill skillInfo) { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); XmdsSkillValue triggerInterval, triggerRate, bindEffectSpell; ; InitData(data, out triggerInterval, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out triggerRate, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out bindEffectSpell, XmdsSkillData.XmdsSkillDataKey.ValueSet3); InitData(data, out mDamage, XmdsSkillData.XmdsSkillDataKey.ValueSet4); base.initEquipSkillBase(triggerInterval, triggerRate, skillInfo.SkillLevel); mBindSpell = ComSpellTemplate.Instance().GetSpellBySpellID(bindEffectSpell.GetValue()); if (mBindSpell == null) { log.Error("Pet_80300找不到绑定特效法术ID:" + bindEffectSpell.GetValue()); } } } }