using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Pet { /// /// 龙火 瞬发 喷出一团龙火攻击单个敌人,造成<$1>倍魔攻和额外<$2>点魔法伤害 一个百分比魔法伤害和固定魔法伤害加成 /// class Pet_8100101 : XmdsSkillBase { public static int ID = 8100101; /// 伤害倍数. public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }