using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Serialization.Formatters;

namespace GameEditorUnity3D
{
    public class IpcRemoteObject : MarshalByRefObject
    {
        public delegate string RemoteCallBack(string s);
        public RemoteCallBack ServerCallback;


        private List<string> ClientMsgs = new List<string>();

        public string SendToServer(string s)
        {
            if (ServerCallback != null)
                return ServerCallback(s);
            else
                return null;
        }
        public void SendToClient(string s)
        {
            ClientMsgs.Add(s);
        }
        public List<string> RecvClientMsgs()
        {
            List<string> msg = new List<string>(ClientMsgs);
            ClientMsgs.Clear();
            return msg;
        }
        public override object InitializeLifetimeService()
        {
            return null;
        }
    }
}