using CommonLang.Property; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommonTickBattle.Battle { public class TBConfig { [Desc("主游戏更新时间", "MAIN")] public uint GAME_FIXED_UPDATE_INTERVAL_MS = 33; [Desc("Local->Host 超时时间", "MAIN")] public uint GAME_REQUEST_LAGGING_MS = 3000; [Desc("Host->Local 超时时间", "MAIN")] public uint GAME_RESPONSE_LAGGING_MS = 2000; public virtual TBConfig Clone() { TBConfig cfg = new TBConfig(); cfg.GAME_FIXED_UPDATE_INTERVAL_MS = this.GAME_FIXED_UPDATE_INTERVAL_MS; cfg.GAME_REQUEST_LAGGING_MS = this.GAME_REQUEST_LAGGING_MS; cfg.GAME_RESPONSE_LAGGING_MS = this.GAME_RESPONSE_LAGGING_MS; return cfg; } } }