using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using pomelo.connector; using CommonLang.Property; using pomelo.area; namespace XmdsBotTest.Runner { public class ModuleMount : BotRunner.RunnerModule { public ModuleMount() { module_name = "坐骑"; } public ModuleMount(BotRunner r) : base(r) { } protected internal override void OnGateBindPlayer(BindPlayerResponse e) { base.OnGateBindPlayer(e); runner.do_gm_open_func(); } protected internal override void OnBattleActorReady(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneActor actor) { layer.AddTimeDelayMS(Config.CheckIntervalMS, (t) => { if (Enable) { try_ride_mount(); } }); layer.AddTimePeriodicMS(Config.CheckIntervalMS, (t) => { if (Enable) { try_get_mount_info(); } }); } private void try_get_mount_info() { log.Log("try_get_mount_info2 : "); client.GameSocket.mountHandler.getMountInfoRequest( (err, rsp) => { log.Log("try_get_mount_info : " + rsp); }); } private void try_ride_mount() { log.Log("try_ride_mount : "); client.GameSocket.mountHandler.ridingMountRequest(1, (err, rsp) => { }); } [Desc("坐骑配置")] [Expandable] public class Config : ConfigBase { [Desc("坐骑检测间隔")] public static int CheckIntervalMS = 5000; public override string ToString() { return "坐骑配置"; } public override void popG2DPropertyDialog() { CommonFroms.G2D.G2DPropertyDialog<ModuleMount.Config>.Show("修改配置", this); } } } }