using CommonAI;
using CommonAI.Data;
using CommonAI.Zone.Instance;
using System;
using XmdsCommon.Message;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin.Scene;
using XmdsCommonServer.Plugin.Units;
using XmdsCommonServer.XLS;
using XmdsCommonServer.XLS.Data;

namespace XmdsCommonServer.Plugin
{
    public class XmdsVirtual_SummonUnit : XmdsVirtual
    {
        public XmdsVirtual_SummonUnit(XmdsInstanceSummonUnit unit) : base(unit)
        {

        }

        protected override void Init(bool pointLv)
        {
			if (this.mProp.LoadDataConfig == true)
			{
				InitMonsterData2(GetCurSceneType(), mUnit.Info.TemplateID);
			}

			InitVisibleData(mUnit as XmdsInstanceSummonUnit);			
        }

		protected void InitMonsterData2(string _sceneType, int templateID)
		{
			// 读一行怪物数据
			String ss = _sceneType;
			if (ss == XLSMonsterDataLoader.DUNGEONHERO || ss == XLSMonsterDataLoader.DUNGEONELITE)
				ss = XLSMonsterDataLoader.DUNGEONNORMAL;
			MonsterData ma = XmdsDataMgr.GetInstance().GetMonsterData(ss, templateID, null, false);
			if (ma == null)
			{
				log.Warn("初始化召唤物属性,找不到单位:" + templateID);
				return;
			}
			XmdsUnitProp ret = (XmdsUnitProp)mProp.ServerData.Prop;
			//FateType=-1
			if (ma.FateType == UnitFateType.Random)
			{
				ret.fateType = (UnitFateType)(this.mUnit.RandomN.Next() % (int)UnitFateType.Five + 1);
			}
			else
			{
				ret.fateType = ma.FateType;
			}


			XmdsServerScene scene = this.mUnit.Parent as XmdsServerScene;
			SceneType sceneType = this.mUnit.GetSceneType();
			int lvl_monster = ma.Level;

			this.mUnit.Level = lvl_monster;
			this.mProp.ServerData.BaseInfo.UnitLv = lvl_monster;

			if (ma.Fight_Type == 1)
			{
				MonsterProp prop = XmdsDataMgr.GetInstance().GetSingleMonsterProp(lvl_monster, ma.Type);
				initProp(prop, ma, ret);
			}
			else if (ma.Fight_Type == 2)
			{
				MonsterProp prop = XmdsDataMgr.GetInstance().GetMultipleMonsterProp(lvl_monster, ma.Type);
				initProp(prop, ma, ret);
			}
			else if (ma.Fight_Type == 4)
			{
				lvl_monster = ma.Level;
				MonsterProp prop = XmdsDataMgr.GetInstance().GetSingleMonsterProp(lvl_monster, ma.Type);
				initProp(prop, ma, ret);
			}
			else
			{
				OrigData oData = XmdsDataMgr.GetInstance().GetOrigData(lvl_monster);
				UserDefineConfig udc = XmdsDataMgr.GetInstance().GetUserDefineConfig(ma.Type);
				initProp2(ma, oData, udc, ret);
			}

			ret.BaseMaxHP = (int)(ret.BaseMaxHP * XmdsDataMgr.GetInstance().mMonsterDynamicLoader.Mon_Hp_Ratio);
			ret.BaseAttack = (int)(ret.BaseAttack * XmdsDataMgr.GetInstance().mMonsterDynamicLoader.Mon_Atk_Ratio);
			restoreMa2Ret(ret, ma);

			ret.HP = ret.BaseMaxHP;

			XmdsInstanceMonster unit = this.mUnit as XmdsInstanceMonster;
			if (unit != null)
			{
				unit.MonsterID = ma.ID;

				//警戒范围控制 :是否主动攻击.0否,1是.
				if (ma.isAttack == 0)
				{
					this.mUnit.Info.GuardRange = 0;
					this.mUnit.Info.GuardRangeGroup = 0;
				}
			}

            //edata.SenceType = GetCurSceneType();
            //edata.MonsterID = ma.ID;

            //edata.DisplayName = ma.Name;
            //edata.Title = ma.Title;
            //edata.Qcolor = (MonsterVisibleDataB2C.MonsterQcolor)ma.Qcolor;
            //edata.AttackType = (MonsterVisibleDataB2C.MonsterAttackType)ma.isAttack;
            //edata.Atype = (MonsterVisibleDataB2C.MonsterAtype)ma.Atype;
            //edata.MType = (MonsterVisibleDataB2C.MonsterType)ma.Type;
            //edata.hpPlies = (byte)ParseInt(mUnit.Info.UserTag, 1);
            this.mProp.ServerData.BaseInfo.name = ma.Name;
			this.mUnit.SetDiaplayerName(ma.Name);

			// 攻速初始化
			if (ret.AttackSpeed <= 0)
			{
				ret.AttackSpeed = GlobalData.DEFAULT_ATTACK_SPEED;
			}

			//mUnit.SetVisibleInfo(edata);
			//printMonsterData(ret, templateID);

			if (ret.MaxHP <= 0 || ret.MaxAttack <= 0 || ret.Defence <= 0)
			{
				log.Warn("召唤物属性错误:" + this.mUnit.Info.ID + ", 生命:" + ret.MaxHP +
					", 攻击:" + ret.MaxAttack + ", 防御:" + ret.Defence);
			}
		}

		private void InitVisibleData(XmdsInstanceSummonUnit unit)
        {
            SummonUnitVisibleDataB2C data = new SummonUnitVisibleDataB2C();

            if (unit.SummonerUnit != null)
            {
                data.MasterObjID = unit.SummonerUnit.ID;
            }

			// 召唤的人物分身
			if(this.mInfo.ID == XmdsConstConfig.DEFAULT_PLAYER_TEMPLATE_ID)
			{
				data.AvatarList = this.mProp.ServerData.AvatarList;
			}			

			mUnit.SetVisibleInfo(data);
        }

        public override string GetPlayerUUID()
        {
            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;

            if (u != null)
            {
                return ((u.Virtual) as XmdsVirtual).GetPlayerUUID();
            }

            return null;
        }

        public override int GetForceID()
        {
            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;

            if (u != null)
            {
                return ((u.Virtual) as XmdsVirtual).GetForceID();
            }

            return base.GetForceID();
        }
        public override string GetGuildID()
        {
            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;

            if (u != null)
            {
                return ((u.Virtual) as XmdsVirtual).GetGuildID();
            }

            return base.GetGuildID();
        }

        public override int GetServerID()
        {
            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;

            if (u != null)
            {
                return ((u.Virtual) as XmdsVirtual).GetServerID();
            }

            return base.GetServerID();
        }

        public override PKLevel GetCurPKLevel()
        {
            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;

            if (u != null)
            {
                return ((u.Virtual) as XmdsVirtual).GetCurPKLevel();
            }

            return base.GetCurPKLevel();
        }

        public override PKMode GetCurPKMode()
        {
            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;

            if (u != null)
            {
                return ((u.Virtual) as XmdsVirtual).GetCurPKMode();
            }

            return base.GetCurPKMode();
        }

        public override bool IsMember(XmdsVirtual target, PKMode mode, bool includeSelf, bool onlyForTeam = false)
        {
            if (includeSelf == true && this.mUnit == target.mUnit)
            {
                return true;
            }

            InstanceUnit u = (this.mUnit as XmdsInstanceSummonUnit).SummonerUnit;
            if (u != null)
            {
                XmdsVirtual zv = u.Virtual as XmdsVirtual;
                return zv.IsMember(target, mode, includeSelf);
            }

            return base.IsMember(target, mode, includeSelf);
        }

        public override void OnKillUnit(XmdsVirtual dead)
        {
            if (CalPKValue(dead) == true)
            {
                if (dead.IsPlayerUnit() &&
                    dead.GetCurPKLevel() == PKLevel.White)
                {
                    XmdsInstancePlayer zip = (mUnit as XmdsInstanceSummonUnit).SummonerUnit as XmdsInstancePlayer;

                    if (zip != null)
                    {
                        (zip.Virtual as XmdsVirtual).OnKillUnit(dead);
                    }
                }
            }
        }

        public override bool IsPlayerUnit()
        {
            bool ret = false;

            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;
            if (u != null && u is XmdsInstancePlayer)
            {
                ret = true;
            }
            return ret;
        }

        public override XmdsVirtual_Player GetPlayerUnit()
        {
            XmdsVirtual_Player ret = null;

            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;
            if (u != null && u is XmdsInstancePlayer)
            {
                ret = u.Virtual as XmdsVirtual_Player;
            }

            return ret;
        }

        protected override void CombatStateConnect(BattleStatus status, byte reason)
        {
            //影响主人.
            var v = GetPlayerUnit();
            if (v != null)
            {
                v.SetCombatState(status, reason);
            }
        }

        public override bool IsAttackable(XmdsVirtual attacker)
        {
            InstanceUnit u = (mUnit as XmdsInstanceSummonUnit).SummonerUnit;

            if (u != null)
            {
                return (u.Virtual as XmdsVirtual).IsAttackable(attacker);
            }

            return base.IsAttackable(attacker);
        }

        public override void OnHitOthter(XmdsVirtual target)
        {
            if (mHateSystem.ContainsID(target.mUnit.ID) == false)
            {
                mHateSystem.AddTarget(target);
            }

            var zv = GetPlayerUnit();

            if (zv != null)
            {
                zv.OnHitOthter(target);
            }
        }
    }
}