using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Remedy { /// /// 治疗, 三技能 : 3 基类 /// 舞扇飞花,位移一段,在终点环绕自身舞击扇子一圈,小幅击退,可以打断施法,造成伤害(击退对BOSS无效),编辑器 /// public class Remedy_510300 : RemedySkillBase { private static readonly int ID = 510300; public override int SkillID { get { return ID; } } // 伤害倍数:固定值_百分比 protected XmdsSkillValue valueSet; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent); } private void OnUseFormluaTypeEvent(BattleParams param) { param.UseDamageType = base.AutoGetDamageType(param); } protected override void OnSkillDamagePerEvent(BattleParams param) { param.SkillDamageAdd = valueSet.GetValue(param.GameSkill.SkillLevel); param.SkillDamagePer = valueSet.GetValueExt(param.GameSkill.SkillLevel); } protected override void OnInitConfig() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); base.InitBaseConfig(data); InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }