using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace CommonUnity3D.UGUIAction { public interface IAction { /// <summary> /// 动作更新. /// </summary> /// <param name="unit"></param> void onUpdate(IActionCompment unit, float deltaTime); /// <summary> /// 动作开始. /// </summary> /// <param name="unit"></param> void onStart(IActionCompment unit); /// <summary> /// 动作停止. /// </summary> /// <param name="unit"></param> void onStop(IActionCompment unit, bool sendCallBack); /// <summary> /// 动作是否结束. /// </summary> /// <param name="unit"></param> bool IsEnd(); string GetActionType(); } public interface IActionCompment { void AddAction(IAction action); void RemoveAction(IAction action, bool sendCallBack); bool HasAction(IAction action); void RemoveAllAction(bool sendCallBack = false); void UpdateAction(float deltaTime); float X { set; get; } float Y { set; get; } Vector2 Scale { get; set; } Vector2 Position2D { get; set; } float Alpha { get; set; } } }