using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using CommonLang; using System; using System.Collections.Generic; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using static CommonAI.Zone.SpellTemplate; using static XmdsCommonSkill.Plugin.Interface.ComSpellTemplate; namespace XmdsCommonSkill.Plugin.Skills.Warrior { /// /// 二技能: 2-6 (护盾值提升,护盾被打破或时间到了,会对周围产生基于生命百分比的伤害) /// public class Warrior_110260 : Warrior_110250 { private static readonly int ID = 110260; //护盾buff在落地后,编辑器给玩家加buff protected static readonly int Buff_ID_HUDUN_6 = (int)XmdsBuffBase.XmdsBuffList.HUDUN_ZS_2_6; /// 获取技能ID. public override int SkillID { get { return ID; } } //盾破,造成基于生命的伤害 public XmdsSkillValue mValueSet4; //护盾加成值 public XmdsSkillValue mValueSet6; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); //护盾 XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID_HUDUN_6); var Buf = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage) as XmdsBuff_Shield_AbsorbDamage; Buf.breakSpellID = XmdsSpellID.WARRIOR_2_6_DunBreak; int hudun = mValueSet3.GetValue(info.TalentSkillLevel2, 1) + mValueSet6.GetValue(info.TalentSkillLevel3); Buf.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.MaxHP * XmdsUnitProp.PER * hudun); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = false; bt.LifeTimeMS = mValueSet3.GetValue(info.TalentSkillLevel2, 2); ; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit) { base.OnSkillDataChange(gs, unit); var buff = unit.GetRegisBuffVirtual(Buff_ID_HUDUN_6) as XmdsBuff_Shield_AbsorbDamage; int hudun = mValueSet3.GetValue(gs.TalentSkillLevel2, 1) + mValueSet6.GetValue(gs.TalentSkillLevel3); buff.AbsorbDamageSum = CUtils.CastInt(unit.MirrorProp.MaxHP * XmdsUnitProp.PER * hudun); var bt = unit.GetRegistBuff(Buff_ID_HUDUN_6); bt.LifeTimeMS = mValueSet3.GetValue(gs.TalentSkillLevel2, 2); } protected override void OnSkillDamagePerEvent(BattleParams param) { if (param.AtkProp.DamagePerID < 3) { base.OnSkillDamagePerEvent(param); } } protected override bool OnSkillFinalDamageModifyEvent(BattleParams param) { // 护盾破碎伤害 if(param.AtkProp.DamagePerID == 3) { param.HitDamge = Math.Max(1, CUtils.CastInt(param.Attacker.MirrorProp.MaxHP * XmdsUnitProp.PER * mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3))); return true; } return false; } protected override void OnInitConfig() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out mValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out mValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out mValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3); InitData(data, out mValueSet4, XmdsSkillData.XmdsSkillDataKey.ValueSet4); InitData(data, out mValueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5); InitData(data, out mValueSet6, XmdsSkillData.XmdsSkillDataKey.ValueSet6); //释放过程中免伤 InitData(data, out mValueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8); } } }