using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace CommonUnity3D.UGUI { public abstract class DisplayText : DisplayNode, ITextComponent { protected DisplayText(string name = "") : base(name) { } public DisplayNode Binding { get { return this; } } public abstract string Text { get; set; } public abstract int FontSize { get; set; } public abstract Color FontColor { get; set; } public abstract Vector2 TextOffset { get; set; } public abstract CommonUI.Data.TextAnchor Anchor { get; set; } public abstract CommonUI.Data.FontStyle Style { get; set; } public abstract bool IsUnderline { get; set; } public abstract Vector2 PreferredSize { get; } public abstract Rect LastCaretPosition { get; } public abstract void SetBorder(UnityEngine.Color bc, Vector2 distance); public abstract void SetShadow(UnityEngine.Color bc, Vector2 distance); public abstract void SetFont(UnityEngine.Font font); } public interface ITextComponent { DisplayNode Binding { get; } string Text { get; set; } int FontSize { get; set; } Color FontColor { get; set; } CommonUI.Data.FontStyle Style { get; set; } bool IsUnderline { get; set; } Vector2 TextOffset { get; set; } CommonUI.Data.TextAnchor Anchor { get; set; } Vector2 PreferredSize { get; } Rect LastCaretPosition { get; } void SetBorder(UnityEngine.Color bc, Vector2 distance); void SetShadow(UnityEngine.Color bc, Vector2 distance); void SetFont(UnityEngine.Font font); } }