using System; using System.Collections.Generic; using CommonUI.Data; using UnityEngine; using UnityEngine.UI; namespace CommonUnity3D.UGUI { public class ImageFontSprite : DisplayText { private ImageFontGraphics mGraphics; public ImageFontSprite(string name = "") : base(name) { this.Enable = false; this.EnableChildren = false; this.mGraphics = mGameObject.AddComponent(); } public ImageFontGraphics Graphics { get { return mGraphics; } } public override string Text { get { return mGraphics.Text; } set { if (IsDispose) return; this.mGraphics.Text = value; } } public override CommonUI.Data.TextAnchor Anchor { get { return mGraphics.Anchor; } set { this.mGraphics.Anchor = value; } } public override Color FontColor { get { return mGraphics.FontColor; } set { mGraphics.FontColor = value; } } public override Vector2 TextOffset { get { return mGraphics.TextOffset; } set { this.mGraphics.TextOffset = value; } } public override int FontSize { get { return 1; } set { } } public override CommonUI.Data.FontStyle Style { get { return CommonUI.Data.FontStyle.Normal; } set { } } public override bool IsUnderline { get { return false; } set { } } public override Vector2 PreferredSize { get { return mGraphics.PreferredSize; } } public override Rect LastCaretPosition { get { return mGraphics.LastCaretPosition; } } public void SetAtlas(CommonUI.Cell.CPJAtlas atlas) { this.mGraphics.Atlas = atlas; } protected override void OnUpdate() { base.OnUpdate(); } public override void SetBorder(Color bc, Vector2 distance) { //Do nothing. } public override void SetShadow(Color bc, Vector2 distance) { } public override void SetFont(UnityEngine.Font font) { } } }