using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; namespace CommonUnity3D.UGUI { public class ImageSprite : DisplayNode { private readonly ImageGraphics mImage; public ImageSprite(string name = "") : base(name) { this.mImage = mGameObject.AddComponent(); this.Enable = false; this.EnableChildren = false; } public UnityEngine.UI.Image Graphics { get { return mImage; } } public void SetImage(CommonUI_Unity3D.Impl.UnityImage src) { this.mImage.SetImage(src); } public void SetImage(CommonUI_Unity3D.Impl.UnityImage src, Rect clip, Vector2 pivot) { this.mImage.SetImage(src, clip, pivot); } } }