using System; using System.Collections.Generic; using System.Linq; using System.Text; using CommonUI.Data; using UnityEngine; using UnityEngine.UI; using BaseVertexEffect = UnityEngine.UI.BaseMeshEffect; namespace CommonUnity3D.UGUI { /// /// 显示单行文本或简单文本 /// public class TextSprite : DisplayText { private readonly TextGraphics mGraphics; public TextSprite(string name = "") : base(name) { this.mGraphics = mGameObject.AddComponent(); this.Enable = false; this.EnableChildren = false; } public TextGraphics Graphics { get { return mGraphics; } } public override string Text { get { return mGraphics.text; } set { if (IsDispose) return; mGraphics.text = value; } } public override int FontSize { get { return mGraphics.fontSize; } set { mGraphics.fontSize = value; } } public override UnityEngine.Color FontColor { get { return mGraphics.FontColor; } set { mGraphics.FontColor = value; } } public override CommonUI.Data.TextAnchor Anchor { get { return mGraphics.Anchor; } set { this.mGraphics.Anchor = value; } } public override Vector2 TextOffset { get { return mGraphics.TextOffset; } set { this.mGraphics.TextOffset = value; } } public override CommonUI.Data.FontStyle Style { get { return (CommonUI.Data.FontStyle)mGraphics.fontStyle; } set { this.mGraphics.fontStyle = (UnityEngine.FontStyle)value; } } public override bool IsUnderline { get { return mGraphics.IsUnderline; } set { this.mGraphics.IsUnderline = value; } } public override Vector2 PreferredSize { get { return mGraphics.PreferredSize; } } public override Rect LastCaretPosition { get { return mGraphics.LastCaretPosition; } } public UnityEngine.UI.Outline AddBorder(UnityEngine.Color bc, Vector2 distance) { return mGraphics.AddBorder(bc, distance); } public UnityEngine.UI.Shadow AddShadow(UnityEngine.Color bc, Vector2 distance) { return mGraphics.AddShadow(bc, distance); } public void SetTextFont(UnityEngine.Font font, int size, UnityEngine.FontStyle style) { mGraphics.SetTextFont(font, size, style); } public override void SetBorder(Color bc, Vector2 distance) { AddBorder(bc, distance); } public override void SetShadow(Color bc, Vector2 distance) { AddShadow(bc, distance); } public override void SetFont(Font font) { mGraphics.font = font; } } //--------------------------------------------------------------------------------------------------- }