using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommonUnity3D.UGUI { public class TintSprite : DisplayNode { private readonly ImageGraphics mImage; public TintSprite(string name = "") : base(name) { this.mImage = mGameObject.AddComponent<ImageGraphics>(); this.mImage.color = UnityEngine.Color.white; this.Enable = false; this.EnableChildren = false; } public ImageGraphics Graphics { get { return mImage; } } public UnityEngine.Color Color { get { return mImage.color; } set { mImage.color = value; } } } }