using System; using System.Collections.Generic; using System.Text; using CommonUI.Display; namespace CommonUI.Tool { public class AnchorTool { public static Anchor FromString(string text) { string[] ay = text.Split('_'); string h = ay[0]; string v = ay[ay.Length - 1]; Anchor ih = Anchor.ANCHOR_HCENTER; if (h == "L") { ih = Anchor.ANCHOR_LEFT; } else if (h == "R") { ih = Anchor.ANCHOR_RIGHT; } Anchor iv = Anchor.ANCHOR_VCENTER; if (v == "T") { iv = Anchor.ANCHOR_TOP; } else if (v == "B") { iv = Anchor.ANCHOR_BOTTOM; } return ih | iv; } public static Anchor FromTextAnchor(Data.TextAnchor ta) { Anchor ih = Anchor.ANCHOR_HCENTER; Anchor iv = Anchor.ANCHOR_VCENTER; switch (ta) { case Data.TextAnchor.L_T: ih = Anchor.ANCHOR_LEFT; iv = Anchor.ANCHOR_TOP; break; case Data.TextAnchor.C_T: iv = Anchor.ANCHOR_TOP; break; case Data.TextAnchor.R_T: ih = Anchor.ANCHOR_TOP; iv = Anchor.ANCHOR_TOP; break; case Data.TextAnchor.L_C: ih = Anchor.ANCHOR_LEFT; break; case Data.TextAnchor.C_C: break; case Data.TextAnchor.R_C: ih = Anchor.ANCHOR_RIGHT; break; case Data.TextAnchor.L_B: ih = Anchor.ANCHOR_LEFT; iv = Anchor.ANCHOR_BOTTOM; break; case Data.TextAnchor.C_B: iv = Anchor.ANCHOR_BOTTOM; break; case Data.TextAnchor.R_B: ih = Anchor.ANCHOR_RIGHT; iv = Anchor.ANCHOR_BOTTOM; break; default: break; } return ih | iv; } } }