#if (UNITY_WP8) using System; using CommonUI_Unity3D.Platform; using UnityEngine; using CommonUI.Gemo; using CommonLang.Concurrent; using MPQ.Updater; using System.IO; using CommonLang; namespace CommonUI_Unity3D_WP8 { public class UnityPlatformWinPhone8 : IUnityPlatform { public bool IsNativeUnzip { get { return false; } } public void Assert(string msg) { } public long GetAvaliableSpace(string path) { return long.MaxValue; } public long GetTotalSpace(string path) { return long.MaxValue; } public Texture2D SysFontTexture(string text, bool readable, CommonUI.Display.FontStyle style, int fontSize, uint fontColor, int borderTime, uint borderColor, Size2D expectSize, out int boundW, out int boundH) { throw new NotImplementedException(); } public bool TestTextLineBreak(string text, float size, CommonUI.Display.FontStyle style, int borderTime, float testWidth, out float realWidth, out float realHeight) { throw new NotImplementedException(); } public void CopyPixels(Texture2D src, int sx, int sy, int sw, int sh, Texture2D dst, int dx, int dy) { throw new NotImplementedException(); } public bool NativeDecompressFile(MPQUpdater updater, MPQUpdater.RemoteFileInfo zip_file, MPQUpdater.RemoteFileInfo mpq_file, AtomicLong current_unzip_bytes) { return CommonMPQ.SharpZipLib.Unzip.SharpZipLib_RunUnzipMPQ(updater, zip_file, mpq_file, current_unzip_bytes); } public bool NativeDecompressMemory(ArraySegment src, ArraySegment dst) { return CommonMPQ.SharpZipLib.Unzip.SharpZipLib_DecompressZ(src, dst); } public bool NativeGetFileMD5(string fullname, out string md5) { using (var fs = new FileStream(fullname, FileMode.Open, FileAccess.Read)) { md5 = CMD5.CalculateMD5(fs); } return true; } } } #endif