#if ((UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN) || (UNITY_STANDALONE && (!UNITY_IOS) && (!UNITY_ANDROID))) using System; using CommonUI.Gemo; using UnityEngine; using System.Drawing.Text; using CommonLang; namespace CommonUI_Win32 { public class SysFontWin32 { private static SysFontWin32 _instance; public static SysFontWin32 Instance { get { if (_instance == null) { _instance = new SysFontWin32(); } return _instance; } } public static System.Drawing.Graphics TestGFX { get { return Instance.testGFX; } } private System.Drawing.Bitmap testBuffer; private System.Drawing.Graphics testGFX ; private System.Drawing.FontFamily testFontFamily; private PrivateFontCollection loadFonts; private SysFontWin32() { this.testBuffer = new System.Drawing.Bitmap(100, 100); this.testGFX = System.Drawing.Graphics.FromImage(testBuffer); this.testFontFamily = new System.Drawing.FontFamily("微软雅黑"); this.loadFonts = new PrivateFontCollection(); } ~SysFontWin32() { loadFonts.Dispose(); } public static void LoadFont(string filepath) { try { Instance.loadFonts.AddFontFile(filepath); Instance.testFontFamily = Instance.loadFonts.Families[0]; } catch (Exception err) { Debug.LogException(err); } } public static void LoadFontBinary(byte[] data) { try { Instance.loadFonts.AddMemoryFont(CUtils.ToIntPtr(data), data.Length); Instance.testFontFamily = Instance.loadFonts.Families[0]; } catch (Exception err) { Debug.LogException(err); } } public static System.Drawing.Font CreateFont(float size, CommonUI.Display.FontStyle style) { System.Drawing.FontStyle fs = System.Drawing.FontStyle.Regular; switch (style) { case CommonUI.Display.FontStyle.STYLE_BOLD: fs = System.Drawing.FontStyle.Bold; break; case CommonUI.Display.FontStyle.STYLE_ITALIC: fs = System.Drawing.FontStyle.Italic; break; case CommonUI.Display.FontStyle.STYLE_PLAIN: fs = System.Drawing.FontStyle.Regular; break; case CommonUI.Display.FontStyle.STYLE_UNDERLINED: fs = System.Drawing.FontStyle.Underline; break; } return new System.Drawing.Font(Instance.testFontFamily, size, fs, System.Drawing.GraphicsUnit.Pixel, 137); } static public System.Drawing.SizeF GetTextBounds( string text, System.Drawing.Font font, int borderTime, float expectWidth = 0) { System.Drawing.SizeF size; if (expectWidth > 0) { size = Instance.testGFX.MeasureString(text, font, (int)(expectWidth), System.Drawing.StringFormat.GenericTypographic); } else { size = Instance.testGFX.MeasureString(text, font, int.MaxValue, System.Drawing.StringFormat.GenericTypographic); } size.Width = Mathf.CeilToInt(size.Width + 3f); size.Height = Mathf.CeilToInt(size.Height + 3f); return size; } public static bool TestTextLineBreak(string text, float size, CommonUI.Display.FontStyle style, int borderTime, float testWidth, out float realWidth, out float realHeight) { realWidth = 0; realHeight = 0; testWidth = Mathf.CeilToInt(testWidth); System.Drawing.Font cur_font = CreateFont(size, style); System.Drawing.SizeF max = GetTextBounds(text, cur_font, borderTime, 0); realWidth = max.Width; realHeight = max.Height; if (testWidth > 0 && max.Width > testWidth) { System.Drawing.SizeF min = GetTextBounds(text, cur_font, borderTime, testWidth); realWidth = min.Width; realHeight = min.Height; return true; } return false; } public static Size2D SysFontTexture( string text, CommonUI.Display.FontStyle style, int fontSize, uint fontColor, int borderTime, uint borderColor, Size2D expectSize, out byte[] _pixelData, out int _pixelW, out int _pixelH) { System.Drawing.Font font = SysFontWin32.CreateFont(fontSize, style); System.Drawing.SizeF bounds = SysFontWin32.GetTextBounds(text, font, borderTime, expectSize != null ? expectSize.width : 0); System.Drawing.Bitmap src = SysFontWin32.GenStringBuffer( Mathf.CeilToInt(bounds.Width), Mathf.CeilToInt(bounds.Height), text, font, fontColor, borderTime, borderColor); try { bounds.Width = src.Width; bounds.Height = src.Height; _pixelW = src.Width; _pixelH = src.Height; _pixelData = new byte[_pixelW * _pixelH * 4]; System.Drawing.Color pixel; int pos; for (int y = 0; y < _pixelH; y++) { for (int x = 0; x < _pixelW; x++) { pixel = src.GetPixel(x, _pixelH - y - 1); pos = (x + y * _pixelW) * 4; _pixelData[pos + 0] = (pixel.R); _pixelData[pos + 1] = (pixel.G); _pixelData[pos + 2] = (pixel.B); _pixelData[pos + 3] = (pixel.A); } } } finally { src.Dispose(); } return new Size2D(bounds.Width, bounds.Height); } static public System.Drawing.Bitmap GenStringBuffer( int w, int h, string text, System.Drawing.Font font, uint fontColor, int borderTime, uint borderColor) { System.Drawing.Bitmap src = new System.Drawing.Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppArgb); using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(src)) { gfx.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver; gfx.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; gfx.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; gfx.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; System.Drawing.SolidBrush bbrush = new System.Drawing.SolidBrush( System.Drawing.Color.FromArgb((int)CommonUI.Display.Color.toARGB(borderColor))); System.Drawing.SolidBrush fbrush = new System.Drawing.SolidBrush( System.Drawing.Color.FromArgb((int)CommonUI.Display.Color.toARGB(fontColor))); //test board //gfx.DrawRectangle(new System.Drawing.Pen(System.Drawing.Color.Red), 0, 0, w - 1, h - 1); float[,] offset_8 = { { 0, 0},{ 1, 0},{ 2, 0}, { 0, 1},/*1, 1*/{ 2, 1}, { 0, 2},{ 1, 2},{ 2, 2} }; float[,] offset_4 = { /*0, 0*/{ 1, 0},/*2, 0*/ { 0, 1},/*1, 1*/{ 2, 1}, /*0, 2*/{ 1, 2},/*2, 2*/ }; System.Drawing.RectangleF expectRect = new System.Drawing.RectangleF(1f, 1f, w - 1f, h - 1f); CommonUI.Data.TextBorderCount bt = (CommonUI.Data.TextBorderCount)borderTime; switch (bt) { case CommonUI.Data.TextBorderCount.Border_4: for (int i = 0; i < 4; i++) { SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, offset_4[i, 0], offset_4[i, 1]); } break; case CommonUI.Data.TextBorderCount.Border: for (int i = 0; i < 8; i++) { SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, offset_8[i, 0], offset_8[i, 1]); } break; case CommonUI.Data.TextBorderCount.Shadow: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 1, 2); break; case CommonUI.Data.TextBorderCount.Shadow_L_T: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 0, 0); break; case CommonUI.Data.TextBorderCount.Shadow_C_T: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 1, 0); break; case CommonUI.Data.TextBorderCount.Shadow_R_T: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 2, 0); break; case CommonUI.Data.TextBorderCount.Shadow_L_C: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 0, 1); break; case CommonUI.Data.TextBorderCount.Shadow_C_C: break; case CommonUI.Data.TextBorderCount.Shadow_R_C: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 2, 1); break; case CommonUI.Data.TextBorderCount.Shadow_L_B: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 0, 2); break; case CommonUI.Data.TextBorderCount.Shadow_C_B: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 1, 2); break; case CommonUI.Data.TextBorderCount.Shadow_R_B: SysFontWin32.DrawString(text, gfx, font, bbrush, expectRect, 2, 2); break; } SysFontWin32.DrawString(text, gfx, font, fbrush, expectRect, 1, 1); } return src; } //------------------------------------------------------------------------------------------------------------------- static private void DrawString( string text, System.Drawing.Graphics gfx, System.Drawing.Font font, System.Drawing.SolidBrush brush, System.Drawing.RectangleF expectRect, float x, float y) { gfx.TranslateTransform(x, y); gfx.DrawString(text, font, brush, expectRect, System.Drawing.StringFormat.GenericTypographic); gfx.TranslateTransform(-x, -y); } } } #endif