using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace XmdsCommonServer.XLS.Data { public class MonsterProp { public int Mon_Level; public int Mon_Type; public int MaxHP; public int Attack; public int Def; public int CritRate; //暴击率 public int CritDamage; //暴击伤害 public int IgnoreDefensePer; //穿透 } public class OrigData { public int Level; public float Hp; public float Atk; public float Def; public float CritRate; //暴击率 public float CritDamage; //暴击伤害% public float IgnoreDefensePer; //穿透 } public class UserDefineConfig { public int Mon_Type; public float Atk_Ratio; public float Def_Ratio; public float HP_Ratio; public float Crit_Ratio; public float CritDamage_Ratio; public float IgnoreDef_Ratio; } public class DungeonMonsterRatio { public int Mon_Type; public float Normal_Hp_Ratio; public float Normal_Atk_Ratio; public float Normal_Def_Ratio; public float Normal_DM_Ratio; public float Hard_Hp_Ratio; public float Hard_Atk_Ratio; public float Hard_Def_Ratio; public float Hard_DM_Ratio; } public class MonsterDataConfig { public string ParamName; public float ParamValue; } public class TowerMonsterRatio { public int Tower_Floor; public float TowMon_Hp_Ratio; public float TowMon_Atk_Ratio; public float TowMon_Def_Ratio; public float TowMon_Crit_Ratio; public float TowMon_CritDamage_Ratio; public float TowMon_IgnoreDef_Ratio; public int TowMon_Lv; } public class GuildBossRatio { public int GBoss_Lv; public float GBoss_Hp_Ratio; public float GBoss_Atk_Ratio; public float GBoss_Def_Ratio; public float GBoss_Crit_Ratio; public float GBoss_CritDamage_Ratio; public float GBoss_IgnoreDef_Ratio; } }