using CommonAI.Zone.Instance; using XmdsServerNode.Node.R2bNotify; namespace XmdsServerNode.Node.Interface { public interface IServerProxy { void SendToGameServer(string playerUUID, string evtType, object msg); void SendToBattleServer(InstanceZone zone, R2BNotifyMessage msg); void SendMsgToPlayer(string playerUUID, CommonLang.Protocol.IMessage msg); } }