using CommonAI.Zone.Instance; using CommonLang.Protocol; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CommonAIServer.Node.Interface { public interface IPlayer { /// <summary> /// 单位全局唯一标识符 /// </summary> string PlayerUUID { get; } /// <summary> /// 用于显示的名字 /// </summary> string DisplayName { get; } /// <summary> /// 绑定数据 /// </summary> ZoneNode.PlayerClient BindingPlayer { get; set; } /// <summary> /// 向此玩家发送战斗服事件 /// </summary> /// <param name="msg"></param> void Send(IMessage msg); /// <summary> /// 监听接收消息 /// </summary> /// <param name="handler"></param> void Listen(Action<object> handler); /// <summary> /// 连接时回调 /// </summary> /// <param name="binding"></param> void OnConnected(ZoneNode.PlayerClient binding); /// <summary> /// 断线时回调 /// </summary> void OnDisconnect(ZoneNode.PlayerClient binding); bool IsAttribute(string key); void SetAttribute(string key, object value); object GetAttribute(string key); } }