using UnityEngine; using System.Collections; using CommonAI.ZoneClient; namespace CommonAIClient.Unity.Battle { public class BattleFlag : BattleObject { protected readonly ZoneFlag ZFlag; public string Name { get { return ZFlag.Name; } } public bool Enable { get { return ZFlag.Enable; } } public BattleFlag(BattleScene battleScene, ZoneFlag zf) : base(battleScene, string.Format("{0}_{1}", zf.GetType().Name, zf.EditorData.Name)) { this.ZFlag = zf; } } }