using CommonAI.Zone; namespace CommonAIClient.Unity.Battle { public partial class ComAISpell { protected override void RegistAllObjectEvent() { base.RegistAllObjectEvent(); RegistObjectEvent(ObjectEvent_SpellLockTargetEvent); } protected virtual void ObjectEvent_SpellLockTargetEvent(SpellLockTargetEvent ev) { mTarget = BattleScene.GetBattleObject(ev.target_obj_id); } } }