using CommonLang; using CommonLang.IO; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using NPOI.XSSF.UserModel; using System; using System.IO; using XmdsCommonServer.XLS.Data; namespace XmdsCommonServer.XLS { public class XLSBSConfigLoader : XLSLoader { //多人,深渊秘境数值加成 private AbyssMutilAddition mutilAbyssAddition; public XLSBSConfigLoader(string path) { byte[] data = Resource.LoadData(path); if (data == null) { throw new Exception("Can not read xls file : " + path); } using (MemoryStream ms = new MemoryStream(data)) { IWorkbook Workbook = null; if (path.Contains(".xlsx")) { Workbook = new XSSFWorkbook(ms); } else if (path.Contains(".xls")) { Workbook = new HSSFWorkbook(ms); } for (int si = 0; si < Workbook.NumberOfSheets; si++) { ISheet sheet = Workbook.GetSheetAt(si) as ISheet; try { if (sheet.SheetName == "AbyssMutilAddition") { LoadSheet(sheet); } } catch (Exception error) { throw new Exception(string.Format("XLSRandomMonsterSkillLoader 初始化怪物配置错误SheetName = {0},Error = {1}", sheet.SheetName, error.ToString())); } } if(mutilAbyssAddition == null) { mutilAbyssAddition = new AbyssMutilAddition(); } } log.Info("XLSRandomMonsterSkillLoader 初始化怪物配置完成."); } private void LoadSheet(ISheet sheet) { try { foreach (AbyssMutilAddition m in LoadSheet(sheet)) { mutilAbyssAddition = m; break; } } catch (Exception error) { throw new Exception(string.Format("XLSRandomMonsterSkillLoader Error : index = {0} Error = {1}", 0, error.ToString())); } log.Info(string.Format("loadSheet【{0}】Complete", sheet.SheetName)); } public AbyssMutilAddition GetMutilAbyssAddition() { return mutilAbyssAddition; } } }