using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using pomelo.connector; using CommonLang.Property; using pomelo.area; namespace XmdsBotTest.Runner { public class ModuleExchange : BotRunner.RunnerModule { List<label> LabelList; public ModuleExchange(BotRunner r) : base(r) { } protected internal override void OnGateBindPlayer(BindPlayerResponse e) { base.OnGateBindPlayer(e); try_get_exchange_label(); } protected internal override void OnBattleActorReady(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneActor actor) { layer.AddTimeDelayMS(Config.CheckIntervalMS, (t) => { if (Enable) { } }); layer.AddTimePeriodicMS(Config.CheckIntervalMS, (t) => { if (Enable) { try_get_exchange_list(); } }); } private void try_get_exchange_list() { if (LabelList != null) { int randValue = bot.Random.Next(0, LabelList.Count - 1); client.GameSocket.exchangeHandler.getExchangeListRequest( "1000120501", LabelList[randValue].typeId, (err, rsp) => { }); } } private void try_get_exchange_label() { client.GameSocket.exchangeHandler.getExchangeLabelRequest( "1000120501", (err, rsp) => { LabelList = rsp.s2c_labelList; }); } [Desc("兑换配置")] [Expandable] public class Config { [Desc("兑换检测间隔")] public static int CheckIntervalMS = 5000; public override string ToString() { return "兑换配置"; } } } }