using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using pomelo.connector; using CommonLang.Property; using pomelo.area; namespace XmdsBotTest.Runner { public class ModuleGuild : BotRunner.RunnerModule { string nameList = "abcdefghijklmnopqrstuvwsyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; public ModuleGuild() { module_name = "公会"; } public ModuleGuild(BotRunner r) : base(r) { } protected internal override void OnGateBindPlayer(BindPlayerResponse e) { base.OnGateBindPlayer(e); } protected internal override void OnBattleActorReady(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneActor actor) { layer.AddTimeDelayMS(Config.CheckIntervalMS, (t) => { if (Enable) { try_get_guild_list(); try_get_guild_member_list(); try_get_guild_depot_list(); } }); layer.AddTimePeriodicMS(Config.CheckIntervalMS, (t) => { if (Enable) { } }); } private void try_get_guild_list() { client.GameSocket.guildHandler.getGuildListRequest("", (err, rsp) => { if (30 > rsp.s2c_guildList.Count) { client.GameSocket.guildHandler.createGuildRequest("111", get_rand_name(), "1", (err1, rsp1) => { }); } }); } private string get_rand_name() { string name = ""; for (int j = 0; j < 6; j++) { int randChar = bot.Random.Next(0, nameList.Count() - 1); name += nameList[randChar]; } return name; } private void try_get_guild_member_list() { client.GameSocket.guildHandler.getMyGuildMembersRequest( (err, rsp) => { }); } private void try_get_guild_depot_list() { client.GameSocket.guildManagerHandler.getDepotInfoRequest( (err, rsp) => { }); } [Desc("公会配置")] [Expandable] public class Config : ConfigBase { [Desc("公会检测间隔")] public static int CheckIntervalMS = 5000; public override string ToString() { return "公会配置"; } public override void popG2DPropertyDialog() { CommonFroms.G2D.G2DPropertyDialog<ModuleGuild.Config>.Show("修改配置", this); } } } }