using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using pomelo.connector; using CommonLang.Property; using pomelo.area; namespace XmdsBotTest.Runner { public class FriendsWarn : BotRunner.RunnerModule { public FriendsWarn() { module_name = "好友"; } public FriendsWarn(BotRunner r) : base(r) { } protected internal override void OnGateBindPlayer(BindPlayerResponse e) { base.OnGateBindPlayer(e); } protected internal override void OnBattleActorReady(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneActor actor) { layer.AddTimeDelayMS(Config.CheckIntervalMS, (t) => { if (Enable) { } }); layer.AddTimePeriodicMS(Config.CheckIntervalMS, (t) => { if (Enable) { friendGetAllFriendsRequest(); } }); } private void friendGetAllFriendsRequest() { client.GameSocket.friendHandler.friendGetAllFriendsRequest("", 0, (err, rsp) => { }); } [Desc("好友配置")] [Expandable] public class Config : ConfigBase { [Desc("好友检测间隔")] public static int CheckIntervalMS = 5000; public override string ToString() { return "好友配置"; } public override void popG2DPropertyDialog() { CommonFroms.G2D.G2DPropertyDialog.Show("修改配置", this); } } } }