using CommonAI.Zone.Instance; using XmdsServerNode.Node.Interface; using XmdsServerNode.Node.R2bNotify; using static CommonAIServer.Node.ZoneNode; namespace XmdsServerEdgeJS.Zone { public class XmdsServerProxy : IServerProxy { public XmdsServerProxy() { } public void SendToBattleServer(InstanceZone zone, R2BNotifyMessage msg) { } public void SendToGameServer(string playerUUID, string eventType, object msg) { XmdsPlayer player = ZoneService.Instance.getPlayer(playerUUID); if(player != null) { player.Node.SendToGameServer(eventType, msg); } //ZoneService.Instance.sendToGameServer(eventType, msg); } public void SendMsgToPlayer(string playerUUID, CommonLang.Protocol.IMessage msg) { XmdsPlayer player = ZoneService.Instance.getPlayer(playerUUID); if (player != null) { PlayerClient mClient = player.Node.GetPlayerClient(playerUUID); if(mClient != null) { mClient.Send(msg); } } //ZoneService.Instance.sendToGameServer(eventType, msg); } public void Dispose() { } } }