using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.Zone.Instance; using System; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; namespace XmdsCommonSkill.Plugin.Buffs { /// ///BUFF:根据生命值改变伤害 /// public class XmdsBuff_CanNotMove : XmdsBuffBase { public override int GetAbilityID() { return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.CanNotMove; } public override void BuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state) { } public override void BuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace) { } } }