using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
namespace XmdsCommonSkill.Plugin.Buffs
{
///
/// FileName: XmdsBuff_EnergyCost.cs
/// Author: Alex.Yu
/// Corporation:...
/// Description: 能量消耗改变.
/// DateTime: 2015/6/17 17:37:50
///
public class XmdsBuff_EnergyCost : XmdsBuffBase
{
///
/// BUFF作用效果.正:增加消耗,负:减少消耗(过量保护).
///
public float BuffChangeValue = 0;
///
/// 百分比型.
///
public bool IsPercent = true;
private int mHandUUID = 0;
//默认时间.
private const int DefaultTime = int.MaxValue;
///
/// 大于0,则只影响对应的技能效果.
///
public int TargetSkillID = 0;
public override int GetAbilityID()
{
return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.EnergyCost;
}
public override void CopyTo(UnitBuff other)
{
var ret = other as XmdsBuff_EnergyCost;
ret.BuffChangeValue = this.BuffChangeValue;
ret.IsPercent = this.IsPercent;
ret.TargetSkillID = this.TargetSkillID;
base.CopyTo(other);
}
protected override void OnBindTemplate(ref CommonAI.Zone.BuffTemplate buffTemplate)
{
//如果为次数型,那么需设置作用时间.
if (BuffUseType == (int)XmdsBuffBase.XmdsBuffUseType.Times)
{
buffTemplate.LifeTimeMS = DefaultTime;
}
}
protected override void OnBuffBegin(XmdsCommonServer.Plugin.XmdsVirtual hitter, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.BuffState state)
{
mHandUUID = hitter.RegistLaunchSkillOver(OnLaunchSkillOver, null, true);
}
protected override void OnBuffEnd(XmdsCommonServer.Plugin.XmdsVirtual hitter, CommonAI.Zone.Instance.InstanceUnit.BuffState state, bool replace)
{
hitter.UnRegistLaunchSkillOver(mHandUUID);
}
private int OnLaunchSkillOver(GameSkill info, XmdsCommonServer.Plugin.XmdsVirtual attacker, CommonAI.Zone.Instance.InstanceUnit.SkillState state)
{
if (!IsInvaild() && BuffInvaildCheck())
{
attacker.mUnit.removeBuff(BindBuffID);
}
return 0;
}
}
}