using CommonAI.Zone;
using CommonAI.Zone.Instance;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.Plugin.Units;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;

namespace XmdsCommonSkill.Plugin.Buffs
{
    public class XmdsBuff_SpeedUpAndIngoreCtr : XmdsBuffBase
    {
        /// <summary>
        /// 传负值减速度,传正值加速度.
        /// </summary>
        public int ChangePercent = 0;
        private int mOpID = 0;
        private int uuid = 0;

        public override int GetAbilityID()
        {
            return (int)XmdsCommon.Plugin.XmdsBuffProperties.XmdsBuffAbility.SpeedUpAndIngoreCtrl;
		}

		public override void CopyTo(UnitBuff other)
		{
			var ret = other as XmdsBuff_SpeedUpAndIngoreCtr;

			ret.ChangePercent = this.ChangePercent;

			base.CopyTo(other);
		}

		protected override void OnBuffBegin(XmdsVirtual hitter, XmdsVirtual attacker, InstanceUnit.BuffState state)
        {
            //float v = ChangePercent / XmdsDamageCalculator.PERER;

            //float cv = (hitter.mProp.ServerData.Prop.MoveSpeed * v);
            //移动速度变更.
            //hitter.AddMoveSpeed(cv);
            XmdsVirtual.PropChangeOperation pco = hitter.CreatePropChangeOpertation(this);
            pco.Type = XmdsVirtual.UnitAttributeType.MoveSpeed;
            pco.Value = ChangePercent;
            pco.OpType = XmdsVirtual.PropChangeOperation.OperateType.Percent;
            mOpID = hitter.AddPropChangeOperation(pco);

            XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】,移动速度变更{1}", hitter.mProp.ServerData.BaseInfo.name, ChangePercent);
            uuid = hitter.RegistTryAddBuffEvent(OnTryAddBuffEvent, null);
            XmdsVirtual.FormatLog("BuffBegin : 单位【{0}】进入免控状态.", hitter.mProp.ServerData.BaseInfo.name);
        }

        protected override void OnBuffEnd(XmdsVirtual hitter, InstanceUnit.BuffState state, bool replace)
        {
            //移动速度变更.
            //hitter.AddMoveSpeed(-cv);
            hitter.RemovePropChangeOperation(mOpID);

            XmdsVirtual.FormatLog("BuffEnd : 单位【{0}】,移动速度变更{1}", hitter.mProp.ServerData.BaseInfo.name, ChangePercent);

            hitter.UnRegistTryAddBuffEvent(uuid);

            XmdsVirtual.FormatLog("BuffEnd : 单位【{0}】脱离免控状态", hitter.mProp.ServerData.BaseInfo.name);
        }

        private bool OnTryAddBuffEvent(ref BuffTemplate buff, XmdsVirtual attacker, XmdsVirtual hitter, GameSkill skill)
        {
			if (!IsInvaild() && XmdsInstanceUtils.IsControlBuff(buff))
			{
				hitter.SendBattleHintNumberB2C(0, XmdsVirtual.UnitHitEventState.Immunity);
				//每次生效自动检查.
				if (BuffInvaildCheck())
				{
					hitter.mUnit.removeBuff(BindBuffID);
				}

				return false;
			}

			return true;
		}

    }
}